zenith
https://link.payoneer.com/Token?t=E48A144CEE794398939E0A035785C330&src=mobileLink
Juan Casals Missé - Name
Email: johandarkweb@gmail.com - Mail
c/Sant Pere 4, Canet de mar, Barcelona (Spain) 08360 -Adress
project: Automation Build up
https://www.upwork.com/freelancers/~012beb6a5d86c93c13?mp_source=share
https://de.fiverr.com/sellers/tube_chat/edit
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
xsmtpsib-db0af3428529442426e8d9b5886ce8e3c528bc6fa551ae652e6b41c296bc11c6-5fABbKBguaWltDD0
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xsmtpsib-db0af3428529442426e8d9b5886ce8e3c528bc6fa551ae652e6b41c296bc11c6-wiZdZTdah1TlX81B
https://www.upwork.com/freelancers/~012beb6a5d86c93c13
Happy to share it with you.
Your project definitely feels like the kind that could click with a niche audience if it gets in front of the right eyes. The tough part is, Steam’s a beast when it comes to discoverability. I’ve seen too many solid games miss their shot, not because they weren’t good, but because they didn’t build momentum early enough.
That launch window is brutal if the algorithm doesn’t get strong signals right away.
I do have a portfolio site where I keep records of some of my work. It’s not a massive agency showcase, but it includes projects I’ve handled in e-commerce, social media marketing, web development and the systems and method i explained to you are what i have done with this games

Here’s the link:
https://ibdigital.site/

That should give you a clearer sense of my approach and track record.
There are also several game projects I’ve worked on that haven’t been added to the website yet because some of them are still under development. I keep records of those here:

https://drive.google.com/drive/folders/15mvLk2enQoX5p_8y213HtRStoCFfxDP7

Here’s one of the more recent games as well:
https://store.steampowered.com/app/3877790/Hunters_Moon_A_Sovereign_Syndicate_Adventure/

It has generated over 6,000 sales and around 170 reviews so far.

https://store.steampowered.com/app/3972650/Backpack_Jianghu/
this game also have over 20k sales and over 370 reviews

Hey! I just checked out your game on Steam and I’ve got to say, it looks really awesome. I’ve been working with indie developers and picked up a few strategies that help games gain more visibility. If you’re interested, I’ve got a quick tip that could give your game some extra traction. want me to pass it along?
https://link.payoneer.com/Token?t=11E05A84C3DA446588DB79AE3F34C153&src=mobileLink
https://zenithflo.netlify.app/
Steam doesn't give you your wishlist emails — which means when you launch you're hoping those people see the notification.

What if instead you had your own email list of everyone interested in your game, and on launch day you could email all of them directly with a buy link?

I can build that capture system for you in 48 hours. Every person who visits your Steam page and your website gets added to your list automatically. You own that list forever regardless of what Steam does.
1430563364
HTTP API: 8648895213:AAFKbRAvGVXBBJQiMm9U9bZpNcwais2UX8o
https://www.upwork.com/freelancers/~012beb6a5d86c93c13?mp_source=share
https://www.fiverr.com/ridwanullah_3d/
I do have a portfolio site where I keep records of some of my work. It’s not a massive agency showcase, but it includes projects I’ve handled in e-commerce, social media marketing, web development, and one indie game case study that highlights the wishlist growth and visibility results we were able to achieve.

Here’s the link:
https://ibdigital.site/

That should give you a clearer sense of my approach and track record.
There are also several game projects I’ve worked on that haven’t been added to the website yet because some of them are still under development. I keep records of those here:

https://drive.google.com/drive/folders/15mvLk2enQoX5p_8y213HtRStoCFfxDP7
Create a bold, colorful, high-energy social media poster using the official game artwork with multiple characters visible (knight, monsters, small creatures).

Three vertical glowing panels tinted fantasy green, neon blue, warm orange, each with silhouette and floating card, teal background, logo top, center text “choose your starting genre.
Comic-style motion energy
Slight glow outlines
Dynamic diagonal composition

Mood:

Exciting
Addictive
Scroll-stopping
Fun chaos
I’ve worked with indie developers on smart, practical growth strategies things like optimizing store pages, timing updates effectively, and driving targeted traffic that leads to real traction, not vanity metrics.
I typically run campaigns using two proven marketing channels, each designed to create visibility, feedback, and momentum at different stages of development.


SOCIAL MEDIA CAMPAIGN EXECUTION.
I’ll run a focused social media campaign aimed at relevant gaming communities to introduce the game, spark early conversations, and drive interested traffic to your store page.

Tasks:
Identify and target gaming audiences aligned with your game’s genre and platform.

Create short-form promotional content (posts, visuals, hooks) that highlight your game’s concept, visuals, and unique appeal.

Distribute content across selected platforms to encourage engagement, feedback, and early interest.

Monitor reach, engagement, and traffic behavior to understand audience response.

Expected Outcome:
Increased visibility, early community feedback, and consistent traffic to your store page.

Deliverables:
Engagement and traffic performance summary.
Audience insights and feedback trends gathered during the campaign.


EMAIL MARKETING CAMPAIGN LAUNCH

I’ll execute an email campaign targeting a gaming audience to drive wishlist sign-ups and sustained visibility.

Tasks:
Utilize my database of over 1 million opt-in leads with expressed interest in indie and PC games.

Craft an engaging email highlighting your game’s features, visuals, and a clear call-to-action to wishlist on Steam.

Launch the campaign with timing aligned to development milestones or announcements.
Track open rates, click-through rates, and wishlist activity.

Expected Outcome:
Growth in wishlist sign-ups driven by targeted, interest-based outreach.

Deliverables:
A detailed performance report including opens, clicks, and wishlist movement.

Inclusion of your email in the send list so you can view the campaign delivery firsthand.

The email list is built entirely from opt-in gaming enthusiasts sourced through campaigns, partnerships, and Steam-focused communities. I maintain strict data hygiene, and all campaigns fully comply with GDPR and CAN-SPAM regulations.

This combined approach avoids overhyped or artificial growth methods and focuses on measurable engagement, feedback, and conversion.
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